Apple Wwdc Yosemite

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Apples 2014 World Wide Developer Conference (WWDC) brought much anticipated news of the next versions of Mac OS X and iOS. I sum up their main features.
OS X 10.10 Yosemite Introduction - First time I'm ever excited about a release of OSX. Now macOS X Yosemite is the 11th major release of Apple. And macOS X Yosemite is the best developers for Mac users. Therefore, macOS X Yosemite was announced in 2014 at WWDC and released the beta tester for the public. Still, macOS X Yosemite is one of the best-operating systems among the macOS. Apple finally took the wraps off its updated version its desktop operating system Mac OS X 10.10 on Monday, now officially known as Yosemite. In the run-up to the Worldwide Developers Conference. WWDC: 18 iOS 8, Yosemite details you probably missed Apple didn't tell us everything about its plans for iOS 8 or OS X Yosemite during Monday's keynote; I've collected together a few small.
I, like millions of Apple fans, watched the live stream from WWDC 2014 in anticipation of what Apple would bring next to its loyal followers. News of the next version of Mac OS X and iOS 8 were guaranteed, as we saw them putting banners up a few days earlier. We were hoping for full details. Mac OS X
Apple password locked out. Of all the announcements, the next version of OS X was the most worrying for me. My Early 2009 White MacBook is sitting on the edge of being cut off, and I was sitting with fingers crossed as they unveiled the new look OS, that it would be available for my Mac.
Rumours of number changes and names were put to rest. It is officially Mac OS X 10.10 and code named Yosemite and not Oxnard, Rancho Cucamonga, or even Weed, as they joked.
https://how-old-to-gamble-in-us-afro-deposit.peatix.com . It has a slick new look, giving it more of an iOS 7/iOS 8 look, which might not be to everyones liking, but I think it has been done tastefully with the exception of some of the icons, such as Finder, which looks a little childish.
There are a host of new and updated features. A revamped Spotlight, Messages with the ability to handle SMS as well as iMessages, iCloud Drive, HandOff, and Instant Hotspot.
The question on everyones mind which wasnt answered at WWDC was system requirements. A bit of digging online after the event reveals the system requirements for the first Developer Preview:
iMac (mid-2007 or newer)
MacBook Air (late 2008 or newer)
MacBook (Late 2008 Aluminum, or Early 2009 or newer)
Mac Mini (Early 2009 or newer)
MacBook Pro (Mid/Late 2007 or newer)
Mac Pro (Early 2008 or newer)
Xserve (Early 2009)
This looks the same as the OS X 10.8 Mountain Lion and 10.9 Mavericks requirements. It wont be released til later this year and hopefully as with previous recent releases they wont increase the system requirements from the Developer Preview. Good news for my Early 2009 MacBook.
Even better news is, once again Apple will offer it for free.
Cant wait? Apple are offering the chance to sign up to be a beta tester. I have. iOS
When Apple launched iOS 7, it was a bold new look, and iOS 8 builds on that. It may have a similar look, but it also has a plethora of new features.
It has an enhanced Photos, making it easier to share pictures across supported devices. Messages now has the ability to record and send audio messages. The multitask screen now has your recently contacted people, and the keyboard now has predictive and suggestive words. https://syyfsj.over-blog.com/2021/02/final-cut-pro-free-for-mac-os-x-1010-yosemite.html .
As with Yosemite, iOS 8 now features iCloud Drive. One of the big end-user tools is the new HealthKit and Health app, combining all your health needs and health app data in one place.
Continuity was fantastically demoed. Write an email on your iPhone, and if you are close to your Mac or iPad, you can swipe the icon and continue where you left off.
This is a just a summary of what Apple are offering in iOS 8. For a full list check out their overview page.
System requirements were no surprise. The iPhone 4 has been dropped, meaning the iPhone 4s is the oldest iPhone to be supported good news for me once again, with my iPhone 4s.
iPhone 4S
iPhone 5
iPhone 5C
iPhone 5S
iPod Touch 5th generation
iPad 2
iPad with Retina Display
iPad Air
iPad Mini
iPad Mini with Retina Display Android Rip Offs
While watching the live WWDC stream, I was tweeting at the same time, and there seemed to be a lot of disgruntled Android fans complaining these new additions have been with Android for a while and are not new features.
Apple type keyboard for windows. Okay, I might be an Apple user,- but Im not blind enough to see that Apple do pull in previous jailbreak tweaks and features from other platforms. Apple have a habit of claiming everything they do is new and innovative, which is not always true. How to use apple wireless keyboard .
However, you could look at it the other way. Some iPhone users might look at features from other handsets and wish they had them on their iOS device. Apple are not daft enough to ignore what their customers or future customers might want, so they adopt these and rebuild them in the Apple way. Conclusion
Mac OS X 10.10 Yosemite impressed me very much. iOS 8 has some nice new features but feels more like iOS 7 with a few additions.
However, having devices that will run both, I shall certainly be one of the first to install them once released. Follow Simon Royal on Twitter or send him an Email.
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Collections Developer Tools Frameworks Graphics and Games Media
Platforms iOS macOS Apple Wwdc Event tvOS Apple Wwdc Keynote 2020 watchOS Apple Wwdc Yosemite Mac
Developer Tools
56:33 Ingredients of Great Games
Kick off the game development sessions of WWDC 2014 by gaining insight into the key ingredients needed to create a great game for iOS. Understand the importance of harnessing the full capabilities of the platform to create a richer gameplay experience. Get practical guidance about game production.
Frameworks
51:55 Introducing HealthKit
HealthKit is a brand new framework that centralizes the data storage of personal health information. Learn from the framework authors how to save, query, and interpret health data to make your apps more engaging and personal for your users.
Graphics and Games
51:38 Best Practices for Building SpriteKit Games
Gain a deeper understanding of the best practices to follow when building a SpriteKit based game. Get tips about game construction and see how to map the logical elements of your game into SpriteKit. Learn how data driven techniques can speed your development cycle, and discover how to achieve.
43:26 Building a Game with SceneKit
Dive into the practical workflow of developing a 3D side-scrolling game using SceneKit. See how to get started, and learn about tools for managing game assets, creating particle systems, and editing nodes. Understand how SceneKit integrates with your art pipeline and learn how to implement.
42:04 Designing for Game Controllers
The Game Controller framework enables games to integrate with MFi game controllers and take advantage of exciting new modes of input. Check out the latest additions and get expert advice about best practices to follow when adding game controller support to your titles. Understand how to avoid.
53:33 Motion Tracking with the Core Motion Framework
Core Motion leverages the M7 motion coprocessor and other built-in sensors to provide support for step counting and motion tracking. See examples of Core Motion based apps in action. Learn how health and fitness apps use pedometer information to give users performance and workout results, and how.
44:49 What's New in SceneKit
Now available for iOS and OS X, SceneKit is an inventive high-level graphics framework enabling your apps to efficiently load, manipulate, and render 3D scenes. Get reintroduced to SceneKit and check out how your apps can take advantage of its latest capabilities. Learn about advanced.
55:27 What's New in SpriteKit
SpriteKit provides everything you need for high-performance 2D games to animate sprites, simulate physics, and create stunning graphics effects. Check out new APIs for enhanced shading and lighting, advances in physics and collisions, constraints and inverse kinematics, integration with SceneKit,.
53:18 Working with Metal: Advanced
Building on the fundamentals, learn how to create advanced games and graphics applications with Metal. See how to construct your rendering pipeline, understand how to use compute and graphics together, and discover how to optimize your Metal-based app.
53:43 Working with Metal: Fundamentals
Start learning how to code with Metal in this step-by-step walkthrough of basic scene rendering. See the code you need to get your first Metal-based application up and running. Explore how to create graphics and compute shaders and efficiently animate scenes.
46:23 Working with Metal: Overview
Metal provides extremely efficient access to the graphics and compute power of the A7 chip. Get introduced to the essential concepts behind Metal, its low-overhead architecture, streamlined API, and unified shading language. See how Metal lets you take your iOS game or app to the next level of.
Media
52:43 Direct Access to Video Encoding and Decoding
Discover how to use AV Foundation and Video Toolbox to access hardware accelerated encoding and decoding services. Gain best practices for when it is appropriate to use a high-level or low-level API for encoding or decoding. Learn about multi-pass export for improved H.264 encoding and see how.
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